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These controls never really clicked for me – and quite a lot of other people, reading around the internet. The original Skyward Sword was a Wii game to the hilt – literally, as you had to negotiate with your surroundings every time you wanted to swing your Wii Remote sword, while enemies lined up to block attacks if you opted for the wrong angle. This is a remaster based around generous tweaks and “quality-of-life” updates, so it feels right to talk about the controls from the off. Dead plants sprout hearts for you to take, and those mine carts now hum with energy and ghost along on electrical tracks. Nearby statues of slumped robots return to fizzing, bickering life – in truth they were never statues at all. The brown stones around you are now brightly painted. And within that bubble everything is different. Then you hit the magical stone that stands in the middle of a plaza, and a bright bubble emerges.
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For five minutes or so you’ve been exploring a dead world of greys and browns, moving through empty tunnels, dodging odd lumpen statues, and shoving heavy mine carts ahead of you to make progress. I’m not sure there is a more magical moment in all of Zelda than the moment you first hit a timeshift stone. A fascinating second look at one of the oddest Zeldas out there. Controlling your sword by flicking the right stick works wonderfully well here, and in situations where your sword skills are really put to the test, such as those exacting face-offs against Ghirahim, they prove to be accurate and responsive enough to avoid almost any frustrations.
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In terms of the all-new button controls, although they don’t quite match up to the feeling of immersion you get from swinging and flicking your Joy-Con as you batter Bokoblins and slice and dice Deku-Babas, they still feel remarkably good and enable Switch Lite and portable players to fully enjoy this experience in handheld mode.
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Kotodama The 7 Mysteries of Fujisawa Switch NSP We were impressed with this game’s combat back in 2011, but there was no doubt it could prove hugely frustrating when a thrust or cut failed at some critical moment, when your shield refused to parry an attack or a skyward strike refused to charge. Engaging in combat in The Legend of Zelda: Skyward Sword HD feels fluid, your sword swipes and shield actions responding accurately to your commands and enabling you to properly relax, to feel confident that the inputs you make whilst playing with motion controls will now translate onto the screen. Tight, responsive and absolutely up to the task in the most frantic of mob battles and boss fights, they may not quite manage the flawless 1:1 swordplay that was touted back in the day, but boy do they come close. The motion controls here, such a divisive element of the original release of this game, now perform so much closer to the way we dreamed they might back in 2011. Let’s start with those technical changes. This HD remaster feels like how we were meant to originally experience this adventure, the connection between the game’s world and the player now unimpeded. The raft of tweaks, changes and updates drip-fed to us in the months leading up to The Legend of Zelda: Skyward Sword HD’s release may not have seemed all that exciting on paper - this isn’t some ground-up remake and there’s no new content or notable changes to how things unfold - but together they give the underlying game here a whole new lease of life.
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Well, whether or not any of that might have been the case seems quite beside the point now with this HD remaster, Nintendo has taken its gust bellows to a layer of jank that, in hindsight, stood between players and the true promise, the full potential, of this masterpiece.
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